Thirty-five years is a long time. If a franchise manages to survive this long and come out with a new installment, it’s because we’re talking about a video game legend. It’s not for nothing since Sir Arthur is back to give us back that wish to throw the controller against a hard surface. One of the most difficult games of all time is back, renewed and with the same power as always. We’re talking about the new Capcom. Ghosts ‘n Goblins Resurrection.
Sir Arthur dons his armor again. We are quiet in the meadow waiting for our beloved princess. Surely to make a good barbecue and enjoy the beautiful landscape. Goes wrong. A demonic horde attacks the castle and in these moments of daze, the princess is kidnapped. Arthur, having been to Gayumbos (don’t ask why), dons his armor and storms out, ready to crush evil.
As you can see, the story is the same as always, already told in the original and in several games of the time (see Super Mario). A simple story. Daughter of a time when it was the least, where the most important thing was the development, the gameplay and of course the challenge.
It must be said that Ghosts’n Goblins Resurrection is neither a remake nor a remaster. Rather, it is a rebirth. It uses elements of classic video games and is more than faithful to its mechanics. As well as in his enemies and scenarios. But the game adapts to the new times with a completely new level design.
Looking back, they have created a timely product that will delight all fans of the saga. We’re talking about a frenetic platform, despite the slowness of the character’s movement. This happens due to the overwhelming hordes of enemies that constantly harass us and keep reappearing. We can spend all our time killing that they won’t stop appearing. Therefore, the development of the levels is based on paving the way to progress without the need for purification, but rather to breakthrough.
The game has an extremely simple control system in which with just a couple of them (X and Square on PlayStation) we’ll perform all the necessary movements. This simplicity, combined with slow character movement and the myriad enemies mentioned above, are the essence that has led to Ghosts’n Goblins being one of Capcom’s most popular sagas. A cult game, son of its time and characterized by its level of difficulty. What we are talking about now.
masks out. In my lifetime I managed to complete a Ghosts’n Goblins or a Ghouls’n Ghosts. And it won’t be because I didn’t try. First on NES, then on Super Nintendo, on PC emulators (with cheats) and my last try on PSP. Nothing at all. That’s why it was such a pleasure to hear about two interesting new features in this Resurrection: difficulty selection and multiplayer.
We can enjoy the game by adjusting the difficulty to our abilities. which is wonderful. Also during the development of the different phases we can lower it with repeated deaths, which gives us the possibility of respawning in the menu. As brave as I am I started on the normal/hard difficulty, of course with unlimited lives, this is 2021. Things soon went wrong and I lowered the difficulty by a notch until the last part was horribly uphill and I finally ended up doing it the easiest way possible. And in all that, I died quite a few times. Good news, the game is still unbearably difficult despite adapting to its time.
Another little help is the multiplayer. By simply pressing X on the second remote control, our partner, friend, daughter… can join the adventure. Of course, they won’t be another Sir Arthur, but they will take control of a spectrum that will serve solely as a support. Through their two actions, they can attack or support. The second player can choose between three different spirits, each with a different attack and help. And the truth is that she is very well involved because I think she fulfills something fundamental in a cooperative. And the thing is, they never subtract, they only help. That is, they will purify enemies, and their support skills will help a lot. But if they die, they won’t punish us as main players, we just have to wait for a slight cooldown to reappear. Without a doubt, I think it’s an excellent mode that creates many funny situations, such as when the strong spirit grabs you to help you and finally throws you into the clutches of the enemy.
Another innovation is a kind of skill tree. It will force us to collect some shiny fruits during the games that we can exchange for power-ups. For example, the ability to have two weapons, turn enemies into stone or frogs and revive once we receive the last blow. They are interesting little aids that give an extra point to the development and force us to pay attention in case the luminous fruit appears. That catching him will almost always not be an easy task.
For the rest, the development of the game is more or less the same as always, we’ll go through a series of levels, each one different from the previous one and each time more difficult, up to the climax of the final boss. Depending on your skill level and the level of difficulty chosen, it will take us about two to three hours to complete the story. But beware, when it’s done there’s a twist that takes us into a second round, yes, only suitable for the bravest.
Another very important point is the artistic department. There are those who love it and there are those who hate it. I was one of the latter; especially when you spot it in the media. It felt awful. But beware, all is not what it seems and once I started playing it on my 4K TV with HDR and other crap, things changed. I can say out loud that I think it’s beautiful. They use bright and lively color palettes with a lot of contrast and with an exceptional care for the scenarios. As you move through them, you will feel as if you are walking through the pages of a dark fairy tale that has just come to life before your eyes. I wasn’t expecting it, but in the end I thought it was pretty good. The sound, on the other hand, is fantastic, not just the soundtrack, which gently reinterprets the masterpiece of the original. With this melody that will surely come to mind as you read these lines. Also noteworthy are the sounds in general, the breaking of armor, the impact of our throwing weapon. All of this along with some amazing animations produce totally satisfying feedback.
Ghosts’n Goblins Resurrection is an incredibly awesome game, an excellent opportunity to give these seasoned gamers their childhood back. But also an excellent way to discover this saga for new generations. A challenging title like no other that makes the finish line a place of celebration. Beating the boss and going through the door is just as satisfying as Miyazaki’s work. In conclusion, I could say that this resurrection is a timeless classic that returns in tune with the times without losing the essence of what it was and will be. Give it a try, but if you’re playing with the worst controller you have, destroying the new ones is ugly.