Argg, Grumetes! Today we from Invisible Movement jump into the sea in search of adventure, pillage, pillage and, above all, revenge. From the hand of Team 17 comes a very fresh adventure, one of the ideal for the month of August, under the seal of the Italian studio 3DClouds, which presents us with a rather peculiar game. Pirates raise your rum bottle because the sea awaits us.

The first and really interesting point is that in King of Seas we will not see piracy from a historical point of view. That said, it’s moderately set in the seventeenth century (you know the golden age of the pirates), but at the same time we’re facing a made-up universe where fantasy goes hand in hand with history.

In this King of Seas we are in the year 832 AF, the year system used in this fiction. But as I said, both in the architecture and in the clothing it reminds us of the pirate era, the end of the 17th and beginning of the 18th century. This is where piracy was destroyed … exterminated. Leave control of the seas to a monarch. The so-called King of the Seven Seas.

Two babies were born under this dynasty. A girl named Marylou and a boy named Lucky (how lucky he really is) are both brothers and sons of the King of the Seven Seas. One of them will be our protagonist, a more aesthetic choice than anything else as the story will be the same in both cases.

The problem is that once our protagonist is chosen we go ahead and do the tutorial mission on duty, well justified as we grow up the day before our birthday and with that we get our first ship. The mission is simple: unload some packages on a nearby island. The typical showing off and that’s it. But of course … it gets complicated because in our absence the king … our father … is killed by a voodoo spell.

When we return, they will accuse us of treason and destroy our ship … leaving us badly injured and dead. So far it could be a good western from Clint Eastwood. But no, a couple of lovable pirates will pick us up and heal us, as they see in us, the king’s son, a perfect candidate for the captains of their ships.

And so our legend comes into being, the legend of the Prince of the Seven Seas, of whom treason is condemned to piracy and the relentless search for revenge. A story that I liked very much.

So how do you play this King of Seas? I would define it as an action and role-playing game. No longer. We will be the captains of a ship that we control at all times, sailing the seas from end to end. By firing cannon shots at all of our enemies (and also those who don’t, since the fight is the fight) our goal is to complete the main missions that will unravel history. But of course … here comes a but. On countless occasions, these missions will be too much for us and force us to “farm” levels and equipment. This will be done without any problems thanks to the taverns where we will find secondary missions. Some missions based on unloading goods in X, visiting the cartographer, escorting ships and of course sinking enemies. These will be the most useful, fun, and challenging.

We can also act in the purest No Man’s Sky style. We will visit numerous ports and each one will have a market with different values. That is, in some ports the wood is abundant and it will be cheaper to buy, so we are not interested in selling it. In others it is the sweets that are on the rise, in others the rum and so on with a long and so on, so it will be necessary to walk from port to port to make money that will allow us to different boats or to buy improvements, each with its advantages and disadvantages.

We’ll find freighters that are great for trading, high-speed sloops, and even real warships, slow but deadly. Then there are the improvements that we can equip ourselves with. This is where the RPG comes into play, as we can not only climb the typical skill tree, but also get elemental cannons (fire, ice and even poison or lightning) as well as various sails and coverings with their resistances and others. Real madness where imagination is highly valued, which is well portrayed with the voodoo that gets to the hair in pirate themes.

Maybe the worst for me is the best for many. Here we will spend long moments sailing through the sea, with no more to pursue our goals, which are usually far away. During these journeys we will be able to do a thousand things, be it fishing, collecting resources (from shipwrecks or swimming) or rescuing the shipwrecked. All of this will add gold (with his sale) and, most importantly, experience. But … of course, when we reach our goal we have to fight and when we lose … back to base, back to the long journey.

Depending on the chosen level of difficulty, this can be more or less traumatic. We can offer the option of not losing our cargo in death, and that is a great advantage. If we go the hardcore route … well, sinking our ship is going to be a great bitch, but … where’s the emotion if not?

The point is, the game does almost everything well, its artistic level is impeccable, with a “cartoon” aesthetic accompanied by illustrations that could give life to the best children’s literature books. The narrative base is honestly good too, with a good number of fairly developed characters, with steady and compelling personalities. The soundtrack enchanted me and reminds me of great milestones like these fantastic pieces we enjoy in Disney’s Pirates of the Caribbean saga.

But still, if you do everything right, there is something that prevents you from shining. A clear example of this game that is really good but ends up draining due to its repetition. Argument that is gaining weight unless this genre is very much to your liking. Honestly, I’m starting to think that water and I are not friends in these virtual products and maybe that was my main problem when I faced this King of Seas. But still, despite the exhaustion on the last stage, I enjoyed this title.

Especially in relation to the role-playing game, to carefully study what improvements I should equip, what equipment to sell and which course would be right for my warship. I enjoyed the journey towards building the ship that would lead me to vengeance more … than carrying it out. Which can be accused of a too simple fight, with cannon shots and four skills. I couldn’t tell.

But for all that, I think I’ve made a good video game where those who like titles like Assassin’s Creed IV: Black Flag (on board the ship, I mean) can find a good pool of hours to enjoy the seven Lose the oceans and complete the revenge of Lucky or Marylou.