Today we have to talk about a video game like me, Spanish. A product by Fran Téllez de Meneses, who has already shown us his good work, with titles like Unepic or Ghost 1.0. Now he’s giving us a love letter disguised as acid satire to Metal Gear, more precisely to his first episodes, like the mythical Metal Gear 2: Solid Snake. Yes, these original deliveries with isometric and pixel plan views. Today we’re talking about UnMetal, which may be the last title to be released on PS Vita (among other platforms, calm).

In this Spanish Metal Gear we play Jesse Fox, an American military man who was arrested for a crime he did not commit. Let this be clear. On our flight we will have to give explanations to a certain colonel who doesn’t quite believe our bizarre story. This is the main part of the game, the interrogation room, in which our protagonist tells how he managed to escape from this dangerous military base. While Jesse is telling what happened, we take control and complete a total of ten screens or missions, each of which is better than the previous one.

Humor is the hallmark with which Fran Téllez delights us in all of his work and UnMetal should be no exception. I am a person who has a hard time laughing out loud. In other words, when I consume a humorous product, I naturally laugh, but I usually don’t laugh. To my surprise, however, UnMetal not only succeeded, it even made me cry with laughter, which deserves a minimum price or two. His lines, mostly absurd in humor, work like a Swiss watch, which offer a delicious contrast to the seriousness of the work, or his mirror (Konami’s work), which gives us moments of authentic comic pleasure, with a thousand and one examples that I refer to, to avoid surprises and not fall for the slight spoiler.

It also helps create that glorious atmosphere, its wide range of characters we will walkie to and who will help us get to know our protagonist even better, and who also have a more than remarkable synchronization into Castilian that with Care. and that it is difficult to associate with indie, even more so with a super indie. But friend Fran definitely knows the national consumers very well, and that is worth mentioning.

The game in question is developed by levels as I’ve already progressed. Always on the military base from which we have to flee, but give way to the most varied of places, from cells to the jungle, going through really crazy things like certain ma… chss spoilers! Great places that are built as we tell the story to the general, where we have control over the enemies even in certain moments, like were there rats, Jesse? And we will decide whether or not to include rodents.

All of these places or levels are really well designed, with their shortcuts, their secrets and all the milongas that we lovers of the genre like so much. Stealth will be the main mechanic, but nowhere near the only one. The game has its good portions of action (for example against bosses) and also some flirtation with puzzles, especially when it comes to getting ahead at certain points. Basically we need a set of objects that we need to combine with certain logic hidden in the scenarios and we need to find a clean host. All of this with its narrative presence. For example, if the game itself is aware of the absurdity of certain mechanics and looks the player in the face, it questions and justifies this. Magic.

Completing Jesse’s story will take us about 6 or 7 hours and will no doubt entice us to play it all over again as we will have some level climbs that will force us to choose between two skills. For example, do more health or more damage. But beyond that and the decisions mentioned above we will also have a series of challenges, in the video game itself, the most tempting, the stick, breaking down the doors of all the bathrooms or defeating the boss without healing.

UnMetal has enchanted me. His artistic part is in itself pure essence and love for a mythical saga. Well brought into the current era, the game is enjoyed like a charm, it looks and moves luxuriously, with a pixel art that I’d like to highlight as pretty good. We talk about what he drinks from Metal Gear, he also pees on it, but at no time as a lack or bad taste, on the contrary, as if we were talking about Star Wars in the cinematographic field or the good film, Spaceballs.

If you ask me to recommend an easy game that lasts a week and has a great time, few better options would come to mind than this excellent UnMetal. Which can be enjoyed on practically all platforms and whose price does not do justice to the quality. Play it stupid.